
As of version 2.3.0 there is an option to adjust the frequency with which auto-saving occurs.Unless you're in the middle of doing something where the game shouldn't save, in which case the game will save when you've finished doing that thing.By default, the game saves automatically every 5 minutes or so, or within a minute if a major event has occurred.I'm sorry, but we're a small studio and don't have the manpower to fix it you will have to get yourself unstuck or start over.
#COZY GROVE PICKAXE HOW TO#
If you're going to mess with your clock/calendar trying to advance faster than intended, please see this FAQ on how to do it safely, and please *don't* email Support if your save gets goofed up. – Several other under-the-hood changes to fix various bugs, improve balance and help performanceĬozy Grove is currently available for Switch on the eShop. – Reduced a handful of item crafting requirements – Attention (!) icons in shops will now only appear when you don’t possess enough of the required item for a given quest – Unlock rare fish earlier in the campaign so people don’t get blocked – Updated relic donations to the Collection the donations now give ash along with gems – Adjust random decoration recipe drops so that higher, more expensive rarities drop less frequently – Visibly signal when dowsing rod is useable (good reason to keep it in your quick inventory!) – Mayor outfit (3 clothing pieces) cost reduced significantly – Prevent single fences from spawning at the mayor’s store – Increase food recipe drops from leaf piles by a moderate amount – Captain Billweather Quest 8 won’t activate until after Arjun Quest 1 is finished, to prevent frustration – Spirit wells despawn after a day, instead of two days – Adjustments to several quests that were blocking players or had various bugs – Chaseable imp coin reward bumped from 10 -> 100 – Reduce potential distance from landmarks for items described as “near a …” – Remove cry animation from non-heartbroken imps to reduce confusion – Ignore inputs on heartbroken imps without rewards so they can’t block inputs from ones with loot – Make heartbroken imps not hide to prevent players from thinking they’re gone – Make heartbroken imps decay after one day – Prevent heartbroken imps from walking away after completion prevent both imps giving rewards – Quests that don’t advance the story have a small additional chance of rewarding craft recipes – Slight nerf to the sell price of various common crafted decorations Existing players who have already crafted gems at lower rates will find a gift in their inbox – Gem fusion rebalance, making it easier to craft higher tier gems. – Increase sale and buy price of all shells by 5x. – Fix for dobber items coming back to you if you place them via the inventory button – Up to 8 pets can become newly hungry each day, depending on how many total pets you possess – Reduce hardwood repair costs on pickaxe from 15 to 10 – Higher level animals will not always require high level foods – Decrease crafting costs for certain epic, legendary and unique recipes – Nerfed master shovel quest item requirements – Various balance adjustments to Lee Berry quests – Add tutorial hint for harvesting rocks to help new users avoid confusion
– Add option to purchase clothing closet expansions – Be able to craft a specific amount of an item, not just 1 or MAX